Answer by Belangia
I would use force for gravity, shoot a ray from the Models local bottom to the (LAND). I would then record that impact and use force to push towards the (LAND). Then I would have the model always look...
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a simple solution is to grab the PhotonView that will be created with the prefab. change the code above to this instead. PhotonView photonView =...
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Answer: clone=PrefabUtility.InstantiatePrefab (Choose) as GameObject; creates the prefab as it is in the game folder. Since it has no parent, the file does not parent when being created. Revert back to...
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using UnityEngine; using System.Collections; public enum Round { Info, Move, Attack, Item, Pickup, Processing } public class TurnScript : MonoBehaviour { //Other Classes that handle actions; public...
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